Rubberbanding in online games has been a major problem ever since we can remember.
What is rubber banding in racing games.
Rubber band ai is an infamous hidden feature in racing games that allows computer controlled opponents to catch up no matter how far behind they are.
The rubberband effect comes into play by miracuously allowing car x to come back up behind car y without car y taking any effect or force to be slowed down.
The problem has existed for many different players out there and while some of these problems exist along with other lag disconnections and high ping based problems as well rubberbanding alone has been a big problem in all online games across the board.
It is intended to keep challenging the player but can also give ai opponents an unfair advantage.
Players or yourself will appear to move in one direction and then suddenly be teleported back several feet where they once were a few seconds ago.
Leveling systems in rpgs are equally ripe for abuse punishing excellence with an endless cycle of stronger enemies and.
The rubberband effect at least in most racing games is a situation where where car x falls behind car y for whatever reason crash pit etc.
This occurs in online gaming when latency is relatively high.
This can be extremely annoying in twitch based online games such as first person shooters as it will hinder one s aiming and shooting.
Racing games aren t the only culprits when it comes to rubber banding.